Want to replace some music with Fallout 3's music. Not the radio, but the ambience. The 'explore' music from FO3 is so, so good and I'd like to have it FO4 too when I'm exploring the ruins of Commonwealth.
Greetings once again, to all of you Atom Cats and Rust Devils of the Commonwealth!Let's take a look at the new Ambient Occlusion (SSAO) and Indirect Lighting (SSIL) effects introduced with ENB 0.307 (ENB 307) for Fallout 4! This video provides an overview of the new SSAO and SSIL effects, as well as configuration tips and some basic performance metrics, comparing ENB's Ambient Occlusion effects against the game's own HBAO and SSAO offerings. One hour of calm Fallout 4 ambient music and ambience. This video will showcase what I think is the best immersive music mod for Fallout 4; Faded Glory. The mod features over 30 tracks and features almost 2 hours. Ambient / combat music gone on save file - posted in Fallout 4 Technical Support: Menu and loading screen is playing music normally, but as soon as I am ingame, the ambient or combat music is not playing. When I load a different save it plays normally. I think it happened after I finished the questmod the machine and her. It plays a credit song at the end,after that I did not realize that the.
It's been a long time coming, but it's finally here ... a new and substantial updateto ENB series for Fallout 4!In terms of new effects, ENB 0.307 introduces some of the proverbial'big guns' we've been waiting for...Errr ... not THOSE big guns. What we're talking about is the introduction of ENB's legendaryAmbient Occlusion and Indirect Lighting effects, as well some initial 'Environment' parametersthat allow for manipulation of global lighting attributes.In this video we will take a look at both Ambient Occlusion and Indirect Lighting, includingvisual demonstrations, configuration tips, and some basic performance metrics.The new 'Environment' paramters introduced with ENB 0.307 will be covered in a separate video... as there is just a lot to cover here.Alrighty , let's get started!PART 1: Ambient Occlusion & Indirect Lighting - Effect OverviewAmbient occlusion is a screen space effect that calculates how exposed each point ina scene is to ambient lighting. Areas with less exposure, such as recessed corners andcrevices are darkened accordingly.Some of you may be already familiar with Ambient Occlusion and some of its more commonlyimplemented variants, such as SSAO, HBAO, SSDO, HDAO and so on...ENB's implementation of Ambient Occlusion differs from each of these in a number of ways,one of which is the inclusion of an Indirect Lighting component -- rarely foundin video games or other graphics mods, though I believe recent versions of ReShade now alsooffer some version of this effect.In this scene, note how the underside of the car is illuminated by light reflecting onto it from the ground.As we toggle ENB's Ambient Occlusion effect off and on, note how this illumination is also affected.ENB's version of Ambient Occlusion also tends to provide broader range and coveragethan other versions of this effect. The effect is also very temporally stableat it's default settings, with virtually no noticeable shimmering or noise artifacts while in motion.While Indirect Lighting is a rather subtle effect, when employed along with Ambient Occlusion,these effects can really help to make objects appear more convincingly situatedin the environment created by the game world.Ok, let's take a look at how to enable and configure ENB's new Ambient Occlusion effect.


Fallout 4 Ambient Music Mod 1.8
Indirect Lighting effect on its own. Now we can toggle ENB on and off with Shift-F12 to see the impactof just this effect on this scene, including the illumination of the Milk Machine, thewooden planks on the ground, the truck chassis and even the grass.Here we can see Indirect Lighting working its magic in an interior scene, where lightreflecting off the wall on the right illuminates the nearby box and cabinet.Let's take a look at a few more comparison shots of some interior scenesto see how these effects help to enhance depth,and the 'voulmetric' feel of geometry in these types of environments.Fallout 4 Best Radio Mod
And now let's pay a quick visit to Diamond City to see how the complex geometry inthis area benefits from ENB's new effects.Notice how the soft shadowing affects geometrythroughout the scene, including objects well off in the distance.And let's toggle on and off the Indirect Lighting once more to better see how the effect is appliedFallout 4 Ambient Music Mod 1.8.9
to this colorful metal fixture here. It is worth noting that since ENB's Indirect Lightingeffect can be used on its own, this effect can be paired with either of Falout 4's own Ambient Occlusioneffects, SSAO or HBAO, if desired -- though, be advised this is likely toTANK your performance a bit....and speaking of PERFORMANCE, let's take a quick look at performance impact of these new effects!PART 3: PerformanceFor this excercise, we will be monitoring GPU load with MSI Afterburner in the top leftcorner, and we will only have the new Ambient Occlision effect enabled, and we will alsolook at performance with the Indirect Lighting component enabled and disabled.However, let's first revist the ResolutionScale and SourceTexturesScale parameters we glossedover earlier. So, to modify these, simply open theENBseries.ini file in your Fallout 4 'root' folder, and scrollall the way down to the new 'SSAO_SSIL' section. The default values here are 1.0 forResolutionScale and 0.5 for SourceTexturesScale, and these are what I will use for performance testing.If you have a beefy rig, you can try increasing SourceTexturesScale to 0.75 or 1.0to help improve quality at the expense of performance, or alternately,if you have a not-so-beefy rig, you can try reducingResolutionScale down to 0.75 or 0.5 to help improve performance.The effect still looks pretty good with both of these values at 0.5.In any case, when done editing the file, just save and close, and boot up the game.Ok, back in the game now with the ENB mod disabled. My framerate is currently capped at 30, thoughwe can see that my GPU, an NVIDIA GTX 780M, is running at a load of around 56%. Now, whenI enable ENB with only the Ambient Occlusion effect active, we can that the GPU load jumpsup to around 74%, so clearly this is a fairly demanding effect, though the actual impactcan vary quite a bit depending on the complexity of the scene.Now let's disable the Indirect Lighting component of the effect only, and see what impact thishas on performance. So we will uncheck 'Use Indirect Lighting', and then click 'Save' andthen 'Apply Changes' in our ENBseries panel. We can see here that the GPU load has nowdropped to about 68%, so it is clear that disabling Indirect Lighting completely canhelp improve the performance of the effect.Alright, let's now see how the performance of ENB's Ambient Occlusion compares with the performance ofFallout 4's own HBAO and SSAO offerings.Starting off with ENB completely disabled,we can see that GPU usage hovers around 63% in this scene,and when we enable ENB using only the Ambient Occlusion effect,with Indirect Lighting also enabled, we see that GPU usage jumps up toaround 75%. And, when we disable ENB again, GPU usage drops back down to the low 60's.Next, let's take a look at the performance of the game's own HBAO effect. In this casewe have ENB completey disabled once again, and GPU usage here tends to hover ABOVE 75%,closer to 77% or so. This suggests that HBAO can be even MORE demanding on performancethan ENB's Ambient Occlusion effect at its default settings. Who would have guessed??Finally, we'll look at the performance of the game's own SSAO effect. Again with ENBcompletely disabled, we can see that with SSAO, GPU usage only jumps up to about 68% or so.Clearly SSAO is the most performance friendly option, but it is also the least attractive, most would argue.Alright folks, be sure to stay tuned for my next video where we will be looking at thenew ENVIROMENT conrtols introduced with ENB 0.307. Leave a comment to let me knowwhat you thought of the video, or if there are other subjects you'd like to see coveredin a future video. Just let me know!As always, I want to thank you for joining me,and be sure to stay tuned for more updates about ENB, and other visual andperformance mods for Fallout 4 -- Catch you next time!